I can’t remember how many times I’ve searched the UE marketplace and the forum for THE ocean/shore simulation. I believe that this is a feature every map designer needs now and then, yet, there doesn’t seem to be an ideal and quick solution to this requirement.
It’s even more astonishing, as this challenge seemed to be over and done with almost 6 years ago, with the release of GTA 5 in 2013. The oceanic water sim on that game really nailed it. Perfect shore waves, great reflections, foam etc. and all of that blending in dynamically with the physics of the game. It even was super performance friendly…!
Does anyone know a solution that is as versatile and realistic as the oceanic water sim in this 6 yrs old game?