teak421
(teak421)
April 23, 2016, 7:03pm
4
IcemanX, you might be onto something here. I’m a C variant programmer also. I just dove into the Unreal Engine and “Blueprints”. I have only used 4.11 but have made it a habit to save all and restart the Unreal Editor because I noticed weird stuff like this would happen.
Being my dumb self that I am I never made any backups of my working project and now I’m at the point were it’s broke because multiple functions have the same name but can’t find the “multiple named functions” rofl.
Im sure it’s a memory leak issue but I will give you some advice… Don’t use blueprints. They glitch out, cause memory leaks and can never tell you the source of the error. Let alone file hierarchy… Blueprints is a way to get new people into the unreal engine I believe. This is a big reason they only support blueprints because they know you can’t actually use them in a production environment. They are a cool concept and fun to play with but until we have something solid like programming I can’t even imagine blueprints in a large scale project rofl.
Check out the marketplace, @Allar created an entire 1st person game with just Blueprints. Are Blueprints perfect, nope…are they being improved all the time? Yep. I’ve not had those issues you have described above…?? Take care…
teak