The Output Log is littered with some remote IP requests, LogEOSSDK: Warning: LogHttp: request failed

Hi

I’m experiencing issues with UE5 when operating within a restricted network. It’s attempting to connect to remote Epic backends, but this is failing due to the network restrictions. Is there a way to prevent these attempts? They are generating logs constantly, occurring every few seconds, and this is making log reading difficult.

I have already disabled the telemetry plugins. Are there other settings I should disable?


LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 1568.049683
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: invalid HTTP response code received. URL: https://api.epicgames.dev/sdk/v1/default?platformId=WIN, HTTP code: 0, content length: 0, actual payload size: 0
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: request failed, libcurl error: 7 (Couldn't connect to server)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 0 (Hostname api.epicgames.dev was found in DNS cache)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 1 (  Trying 52.2.10.237:443...)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 2 (connect to 52.2.10.237 port 443 failed: Bad access)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 3 (  Trying 3.86.124.122:443...)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 4 (connect to 3.86.124.122 port 443 failed: Bad access)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 5 (  Trying 44.199.26.8:443...)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 6 (connect to 44.199.26.8 port 443 failed: Bad access)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 7 (  Trying 3.83.183.179:443...)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 8 (connect to 3.83.183.179 port 443 failed: Bad access)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 9 (  Trying 3.226.27.117:443...)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 10 (connect to 3.226.27.117 port 443 failed: Bad access)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 11 (  Trying 52.6.137.52:443...)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 12 (connect to 52.6.137.52 port 443 failed: Bad access)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 13 (Failed to connect to api.epicgames.dev port 443 after 54 ms: Couldn't connect to server)
LogEOSSDK: Warning: LogHttp: 00000AAA44B32400: libcurl info message cache 14 (Closing connection)
LogEOSSDK: Warning: LogHttp: Retry exhausted on https://api.epicgames.dev/sdk/v1/default?platformId=WIN
LogEOSSDK: Warning: LogEOS: Failed to connect to the backend. ServiceName=[SDKConfig], OperationName=[GetPlatformConfigRoute], Url=[<Redacted>]
LogEOSSDK: Warning: LogEOS: SDK Config Platform Update Request Failed, Result Code: EOS_NoConnection, Retrying after 7.356060 seconds

This is a part of the EOS Shared plugin and is used by FAB, Bridge and Metahumans.

Just disable the plugin and it stops the requests.

We use Unreal in broadcast on offline networks and came across this same problem.