The orbit camera around selection does not work in perspective in UE 5

Hi, I am Houdini artist and learning UE 5.

When I rotate/orbit around viewport, I want to keep the selected object on the center in viewport. (Houdini can do it by default. )

Then I thought UE 5 could also do the same with editor preference > viewport > enable “orbit camera around selection” , but the result is still the same and the viewport always rotate / orbit around center of world origin or somewhee else.

Besides, when I click “play this level in the active level editor viewport”, an actor pops up. And now the viewport is orbitting around the actor.

I saw some tutorials for this problems in youtube, and it looks working. I guess UE 5.1.0-23058290 has this bug, and we need to wait for new version. Is that right?

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Wow, a UE3 option!

I don’t really get what it’s supposed to do.

The most direct way to orbit the camera around the selection is

Select, F, Use ALT-Mouse

orbit

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uhhh, ok now I got proper orbit!!
To fix it,
1 disable ‘use UE3 orbit controls’
2 “Alt” and mouse left button, not any other ways!

These 2 things must do, thank you, ClockworkOcean!

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