The opposite of attaching actor to component

I made a function where a sword is attached to my character , but now i want to do the exact opposite , What nodes do i need to use?

Just use the DetachFromComponent node.

When i use that node , i need to also get a reference to the actor which i want to be detached right?

Yep. You will probably need to save a “Weapon” variable.

It’s Detach From Actor. It only takes an actor reference. And it will detach an actor from any scene component it’s attached to.

And, as above, you must keep a reference. Querying components for attached actors is a no-no in BPs (afair).

OK thx :slight_smile:

Thanks :slight_smile: