The Only Scripting Language for Unreal

Did you read the thread? Or visit the official site?

When you create lots of these nodes in these blueprints, it begins to slow the engine down. The more nodes, and variables the slower the engine editor gets. The Longer the compiling times. The longer all the indexing takes. The longer the time it takes to build the project. You can only fit a limited amount of nodes and variables in these blueprints even with the collapsed graphs. That’s why the batch code was ideal, it can handle alot lot of variables and manage all of the dialogue, exactly what I need for testing out and simulating the game in turn based form before the game goes into a 3d engine. What I do in the batch file dosen’t matter, The Batch code is my friend because its easy to debug… I couldn’t care less about how i code the silly thing. But what I do in the 3d engine environment is what matters to me.

Yes. The sales pitch is basically “Bad at programming? Try switching to a hackneyed unofficial language that will never get you a job if you list it on your resume’.”

Epic gave them 50k to help develop the language…May be unofficial, but Epic feels like its a worthy addition to their portfolios of languages. Why are you posting all this crap…? If you don’t like it, simply don’t support it.

teak

I’m not talking about the OP, I already explained in a previous post why it could be more useful than C++/BP. And the official site (not related to the creators of this kickstarter project/thread) at should tell you a few reasons you might consider it in addition to (or replacing) C++/BP.

Which is the reason I asked. And I’m still not sure you read the above.

35000 for two people to work full time on a course is not unreasonable. The idea is to get full time development done on the course and for the course to be around 55 hours long. Also, it is not a large amount of money when you have a wife, living expenses, etc. It would be high for some teenage lone ranger cobbling it together in their moms basement :).

Other than your imagination, do you have some objective reasons?

Brilliant response…! Wish I would have thought of it…

teak

So each student has to pay 35000 dollars for doing a 55 hour long beginner course in Skookum Script? Really?

Not sure if trolling or if you are serious with this question…

From Teak:

"Hi.

I was going to pledge to help get this course started until I saw that you are requesting 35k. Does it take 35k to produce an excellent quality tutorial?
Honestly, that threw me…

teak"

(35k is Short for 35 Thousand. it sounds like 35 thousand per seat (per student)

Posted also by Lionhard

““Plus 35 000 $ for a tutorial series? I understand that with such large amount of money this course will be at least 100 hours long have many examples, ready to download projects, pdf documentation about everything in the tutorial series and an entire basic game created around that tutorial series.””


“35000 for two people to work full time on a course is not unreasonable. The idea is to get full time development done on the course and for the course to
be around 55 hours long. Also, it is not a large amount of money when you have a wife, living expenses, etc. It would be high for some teenage lone
ranger cobbling it together in their moms basement :)”

.

Yes, I know it was not 35k per seat.

teak

Of course not…

It would really have to be something spectacular for anyone to buy it at that price :slight_smile:

So what then is the cost of this 55 hour computer course for each student then who signs up on it?

You say to me that I should just switch all over to Skookum because everybody else is ‘doing it’ because the standard version of it is free, and it costs only $199 a seat for the pro version, and you’re all excited and thinking oh its cool but now we come to the truth. down to the real business buddy, I only have got just one project in the engine and its a big project, and according to these guys its gonna cost me $5000 dollars just to get the add on to get the game all ready for Unreal Engine with their scripting language and also another $1000-2000 more if I want any expert support from them to set the scripts up.

The cost is up to you, that is how a Kickstarter works. The free version of is completely fine for what you are trying to do. 5k is for a very powerful feature that I doubt you would ever need(I have never needed it). The Skookum devs have helped me plenty with a myriad of questions, I never payed them 1k or 2k for the help that they have given me. The amount you are thinking of has to deal with professional support… do you get professional support for the Unreal Engine right now? (hint: no)

The big picture to me is this, i was told that I should turn my game into a MMORG because its a big game, its got over 100 worlds and systems in it… And all
those worlds uses alot of resources. That is the reason why I only created just two test maps worlds so far instead of creating all of those many worlds because
I wasn’t sure if the engine blueprint system could even handle all this… As this engine likes to create alot of extra files, especially with textures.

Sounds like a really cool game!

Why shouldnt the blueprints be able to handle it if you do well-written code? Seriously, all the same coding principles from C++ apply here too, just because its visual scripting doesnt mean that its something completely different from the principles. Up until last engine version some things were slower in blueprints (essentially when calling native code out of the kismet vm), but as of now you can enable that blueprints are autoconverted to c++ code (though unoptimized code) when you do a release build.

And thinking that the course is 35k per seat is just ridiculous. Its still quite much money even for a 55hours course, but its the cost to PRODUCE it. You know, a marketplace asset for unreal engine will also easily kost 2-5k in producing, but when its sold to many people, its sold for 100 or less.

Yes.

It will take several months to produce the course, even with two people. An experienced programmer can easily make 100k plus a year. That is at least 8k a month for one person, for two it is 16k. How many months will it take to reach 35k, considering the cost of production, working full time? It will take less than 3 months… thus, this is actually a very low price to ask.