Hello everyone. I am making an inventory system. And I equip the item in the inventory. It is attached to the character’s hand but then it falls to the ground. How do I solve this problem? I am uploading the images below.
Hey @swookee!
If you have physics enabled on the item, you need to disable it right before attaching!
Hope that helps!
Hello @Mind-Brain . Thanks for your answer. When I stop simulating physics my character teleports and I can’t control it properly.
When I removed the collision on the item’s static mesh, the problem was solved. I think the two collisions were overlapping.
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