The object dont move with touch when simulate physics?

i made an object and used blueprint visual scripting to make it move with touch or mouse cursor…
but when i simulate physics the object falls on the ground and when i click it, it doesnt move
i want to make it move in any situtation whether if falling or on the ground >

Can you show a screenshot of how you are applying the force to the object?

The sphere is the object and the black line bellow is the ground and this is the blueprint i used

From what i can see - you have no collision components enabled on the “Sphere”
Generally this should be its own blueprint, not just a sphere object dragged into the world.
Start with creating an actor blueprint, with the sphere model, and add sphere collision to it, if still issues, we can look into it further.