Just a random thread, to like on the asset.
I do like the access to character modifiers, but will there become more of an “Entity NPC spawner?”.
What would be nice to see:
- set navmesh (avoidance) volume or radius with x,y,z adjustment? 3D/2D/hit? (like hit the roof or if using collision box)
- also to have an x,y,z offset limit if wanting to go outside of navigation range.
- minimized and more condensed modifier list, as stacking on these hurt readability and the space it takes compared to normal minimized settings (items that are not in an array).
- expensive array in array, like an component having speed 1 and speed 2, able to switch when triggered by x thing. but then again might do that in code could be easier.
Able to set “pets/children”, to make a group of NPCs navigating as a single unit unless there are other means to do something similar (maybe needs NPC group device connect NPC’s wanted and override settings when spawned as group or can be used a way to override multiple NPC settings instead of group spawning).