Hi there,
I have a simple but weird problem with the “contains” node:
To make it short, I have a dungeon with procedural rooms loaded in level streaming, each room has an ID and knows the IDs of adjacent rooms.
I tried to use the node “contains” to check if x room was indeed a parent of y room.
In editor: works fine, no problem. In packaged game: impossible to make it work, the “contains” node always returns false.
As you can see on my screenshot, the solution is simple: instead of using the “contains” node, I just did a for each loop.
My question is just: why? What is the technical reason behind this?
Thanks a lot!
