Ever since the update, whatever change was made to building the navigation around the player is much worse than it was before. The nav mesh is not being updated enough and it is not doing a wide enough search.
Please reconsider the change as it has made my game, at least, considerably worse as zombies that are meters away from the player will just stop because they reached the edge of the nav mesh. This is frequently the case when the player hasn’t gone far enough off the current nav mesh to trigger a recompute of the nav mesh.
Thank you!