The new 4.16 Spline Ik and skinning

The curve used is exactly the same as that which is used for the Spline Component (which is the same curve that Matinee uses too). It performs a cubic interpolation against (currently) auto-calculated tangents. The curve passes through its control points. Tangents are auto-calculated to be of uniform length and with no ‘breaks’.

Rotations are also interpolated in a similar fashion - this also performs a cubic interpolation, this time using Squad quaternion interpolation. If control points contain no rotation, then no rotation will be applied to bones controlled by the spline IK node.