great news that there’s a spline Ik as I was going to try to hack one together myself to improve some things in my character setups but hopefully now this can solve it.
I just tried it out a bit and am noticing some un-expected behavoiur so wanted to hear from you about it.
Basically the skinning to the skeleton bones seem to act in a different way when I add the SplineIk node to my Anim BP.
This is how it looks after I moved the points a bit in the AnimBP:AnimGraph,
This is my setup,
See how the middle blue shape is looking rotated away from the spine bones?
I was expecting it to look more like when I just rotate the bones normally. Ie the spline Ik would affect the bones, but for a like-for-like bone pose it should look the same as with regular bone rotations, right?
This is how it looks when I just rotate bones in the skeleton window, to a similar pose to that of the Spline Ik picture above.
Would anyone be able to explain what is going on here?