i try to make a mouse over event to the cube in the world. It works but it has bugs.
Sometimes the widget just stays visible even when the mouse dont overlap the objekt anymore and then the funktion is inverted.
The OnClicked event only works at the first overlapping point. When the mouse stays on the objekt the event does´nt work anymore
Is it smth with ihr collision options ?
Thanks for any help
This can have problem too,
I have a similar setup but i made a raycast from the mouse to detect what i am over, and i manually set on and off the thing based on the result.
Can you show the updated blueprint graph? If what @Est_engine said is not working, then it’s either not set up correctly on your end or there’s something else at play, something we’re not seeing in the images.