The most important content ther is but you never see it.

I really liked the story exposition in Unreal. All the bits and pieces via tranlator messages.
Return to Na Pali hat narrative between the levels. It didnt slow down gameplay too much, so it was bearable, but RTNP would have been equally good without it…
Some games just dont need a lot of unfolding plot or backstory. There is no plot or story arch in Tetris :stuck_out_tongue:

What I dont like are the scripted sequences in the gameplay. Press E to make the character do a lot of stuff for a while before gameplay continues… It feels more like a pseudo flash game… I was a bit disappointed by “The Last of Us” on the PS3…