I’m actually quite surprised at the antagonistic approach towards story in games.
I don’t understand it really.
I guess I’m in the minority when I say my favorite games are Monkey Island, Half-Life 2, Bioshock, and System Shock.
I could easily get the same gameplay experience from one of the many games that use a equal Point and Click, FPS, and FPS-RPG gameplay element.
But I don’t. Why?
Because I want to play HL2. I like the characters, the world, the STORY.
Do you know how many FPS games I’ve played?
And yet I still go back to HL2.
The Story isn’t necessarily the plot of the game, but it’s what the game is really trying the convey.
For example: “Are you a man or a slave?” from Bioshock.
If gameplay is the meat of a game, story is most definitely the flavoring.
Or I guess maybe I’m completely wrong and story means nothing.
I should just stop trying to make a game with a story and create another Multiplayer shooter with no substance.
Sure it’s fun, but does it actually do anything for you?
It’s actually quite funny, I remember when games had great plotlines and good gameplay.
Now it seems like gameplay is all that matters.