In our project, we have an external camera actor to the player that follows a rail. Ever since updating to Unreal 5, we have been experiencing the problem shown in the video. On moving the camera, the base will rotate and bounce and the selection widget will move to the camera component itself.
What is perplexing about this is that there are no construction scripts that we know of that are affecting this actor. There’s also nothing terribly unique about this particular actor.
I have heard reports from one other dev on the team that he saw an error regarding a buoyant platform, which is another actor in the game that has that uses that type of motion. But these actors do not interface with the camera at all.
Additionally, when changes are made to blueprints that reference the camera, the problem stops for a while.
Any tips on how to troubleshoot this would be really appreciated.