The “Mobile Location Services - Android Implementation” plugin causes the packaging to fail with the error code:
LogPlayLevel: Error: UAT: Z:\app\src\main\java\com\epicgames\unreal\GameActivity.java:731: error: cannot find symbol
The solution is to disable the plugin but the problem is that my project needs the plugin.
If the plugin is disabled and the packaging was a sucess when starting the game on a phone and giving acess to the game to get my location data, it always fails at the “Start Location Services” node.
Is there a way to do it without the plugin or is there a fix for the plugin? Please Help!