The miniboss (scaled up enemy) is not playing normal walking animations, how come?

In my Beat Em Up template, I took a regular enemy (which was just a duplicated third person character), and duplicated it, and placed it in the world, and scaled it up to give it a giant/ orgre like appearance. But when it moves around there is no walking animation. But the slot (anim montages) do work as the miniboss can punch and react to punches like the normal enemies. I’m starting to wonder if there is something to this, that if you scale a character up the normal system for playing walking and running animations pehaps doesn’t work the same?

Here is a few pics.

Any help is appreciated, thanks!

I got it. Not sure what it was. I just kept remaking characters. A possibility might be two characters can’t use the same blend space?