So I am new to ue5 and I was trying to make my first FPS game, I modified the already existing ThirdPersonCharacter blueprint to make it first person, and everything was going smoothly until I changed the mesh, it now moves the whole mesh when I move the camera
How are you applying rotation to the camera? It could look like you’re applying it to the mesh, and the camera is a child of the mesh. Some code and the component hierarchy might help us help you
Hi there switchnintendo, thank you for posting your question.
Thank you Squize for asking that very intuitive question and prompting additional details. I am also interested in your hierarchy.
Additionally, I would check you pawn rotations in your player BP incase you have any of the rotations already checked. My player BP is a ThirdPerson so the results may not appear the same as yours.