the mesh keeps rotating with the camera and I have no idea how to fix that

So I am new to ue5 and I was trying to make my first FPS game, I modified the already existing ThirdPersonCharacter blueprint to make it first person, and everything was going smoothly until I changed the mesh, it now moves the whole mesh when I move the camera

Is there any way I can fix this, I couldn’t find any source to fix this issue

How are you applying rotation to the camera? It could look like you’re applying it to the mesh, and the camera is a child of the mesh. Some code and the component hierarchy might help us help you :slight_smile:

Hi there switchnintendo, thank you for posting your question.

Thank you Squize for asking that very intuitive question and prompting additional details. I am also interested in your hierarchy.

Additionally, I would check you pawn rotations in your player BP incase you have any of the rotations already checked. My player BP is a ThirdPerson so the results may not appear the same as yours.

Rotations

We look forward to your additional information.

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