Hello, I am a new user of the Unreal Engine. I am new to Unreal Engine and am seeking advice. I am using UE version 5.5.
I created a room in blender, exported it as fbx and imported it into UE. Then a particular mesh became transparent, I checked the orientation of the faces in blender and they are on the outside. Also, the mesh appears jagged.
Sorry for the beginner question, but I would like to know the solution.
I would first check if “Recompute normal” is ticked or not on the import settings. If it is try to reimport with the option unticked. That should at least correct some of the shading, e.g. on the lamp.
For the hidden geometry I am not sure. You can try to edit the table material and put it two sided to make sure it is not a flipped faced in UE.
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Thanks for the reply.
I disabled Remove Degenerates when importing the FBX and that solved the problem with the transparency of the mesh and the mesh looking jagged. I have plans to create a large house in the future, can I leave Remove Degenerates disabled? Is there any possibility of glitches occurring?
If you know of any, please let me know.
I would say you should be fine with leaving remove degenerates disabled.
But you should probably do a little review of the scene to understand what is happening.
I do not expect you to have degenerate triangles in this kind of scene: it is a room scale scene with no tiny objects or for the need of very small tessellation.
Remove degenerates will remove triangles with very small area, under a threshold value.
That means that either you have an extremely fine tessellation, bad tessellation or your scene is tiny.
Thank you for the clarification.
There are some near zero objecive lines in the message log that could cause problems. There are several near zero tangents that could cause problems. I get the following. Is this message unrelated to this issue?