Hi.
What does the CLASSES1_API means in a code like this:
// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "GameFramework/Actor.h"
#include "Pickup.generated.h"
UCLASS()
class CLASSES1_API APickup : public AActor
{
GENERATED_BODY()
public:
// Sets default values for this actor's properties
APickup();
// Called when the game starts or when spawned
virtual void BeginPlay() override;
// Called every frame
virtual void Tick( float DeltaSeconds ) override;
};
What is it for? Is it necessary?