Using Lyra’s NS-WeaponFire_Tracer Niagara special effects, the game runs with abnormal smoke trajectories and normal bullet trajectories after packaging. Everything is normal when running in the editor, what’s going on?
Using Lyra’s NS-WeaponFire_Tracer Niagara special effects, the game runs with abnormal smoke trajectories and normal bullet trajectories after packaging. Everything is normal when running in the editor, what’s going on?