You may use and alter this product as needed but list credits to the 3D Modeler as per request. "The Baking Dragons" | Fab Asset Store. You may not re-list or re-distribute this product as if it were your own but you may sell content like video games with the asset! I simply do not want my work stolen since I put a lot of passion and hard work into every one of my assets, thank you.
Credit: "The Baking Dragons" | Fab Asset Store
What is Included:
Low poly and High Poly FBX.
Exported merged FBX assets from Unreal of the barrel for convenience of use.
Custom made textures from Substance Painter 3D.
Barrel Information
There are multiple texture maps for the five different material pieces which is why there are multiple textures for base color, normal, and Occlusion/Roughness/Metallic. The top lid and bottom lid have the same textures which is why there are four sets of textures instead of five.
In Unreal, for Occlusion/Roughness/Metallic, red node is ambient occlusion, green node is Roughness, blue node is Metallic (goes in order top to bottom based on naming conventions).
In the files are included FBXs exported from Unreal Engine that have been merged in different ways for convenience so the top lid can be a separate object. (The barrel is designed to show both the inside and outside).
This model was made in Blender then baked from high to low in Substance Painter 3D, and the high poly is included for those who would like to make different textures for the model, (some assembly required).
This model has two UDIMs for better organization and texturing detail, 1001 and 1002. (If you know how to show it as 1001 and 1002 from Blender to Substance Painter without it showing each grouped mesh object that has the same material ID let me know in the comments!)
Extra Information:
3D Model is compatible as a prop for a game engine or otherwise under the listed softwares, texture setup required, instructions only included for Unreal. Similar material setup as in Unreal required and it is compatible with the following softwares, (Unity, Unreal, Blender, Maya, and Substance Painter 3D). Other softwares use at your own risk.
Only the low poly is required to apply textures.