I’m not launching from an exe I’m launching from .uproject as I showed above, could that have something to do with it?
This is what the server log shows:
[2014.05.10-19.46.48:346][ 0]LogWorld: Game class is ‘GameMode’
[2014.05.10-19.46.48:347][ 0]LogSockets:Warning: Failed to create socket SessionSocket [Unreal]
[2014.05.10-19.46.48:348][ 0]LogInit: WinSock: Socket queue 131072 / 131072
[2014.05.10-19.46.48:350][ 0]LogInit: WinSock: I am God (192.168.1.143:0)
[2014.05.10-19.46.48:350][ 0]LogNet: GameNetDriver IpNetDriver_0 IpNetDriver listening on port 7777
[2014.05.10-19.46.48:351][ 0]LogWorld: Bringing World /Game/Disabled_Comodo_Int.Disabled_Comodo_Int up for play (max tick rate 30) at 2014.05.10-20.46.48
[2014.05.10-19.46.48:352][ 0]LogInit:Display: Game Engine Initialized.
[2014.05.10-19.46.48:356][ 0]LogLoad: Full Startup: 2.46 seconds (BP compile: 0.12 seconds)
[2014.05.10-19.46.56:957][256]LogNet: NotifyAcceptingConnection: Server Disabled_Comodo_Int accept
[2014.05.10-19.46.56:957][256]LogNet: Open Disabled_Comodo_Int 05/10/14 20:46:56 127.0.0.1
[2014.05.10-19.46.56:957][256]LogNet: Added client connection. Remote address = 127.0.0.1:52682
[2014.05.10-19.46.56:957][256]LogNet: NotifyAcceptingChannel Control 0 server World /Game/Disabled_Comodo_Int.Disabled_Comodo_Int: Accepted
[2014.05.10-19.46.56:957][256]LogNet: Remote platform little endian=1
[2014.05.10-19.46.56:957][256]LogNet: This platform little endian=1
[2014.05.10-19.46.57:226][264]LogNet: Login request: /Game/Disabled_Comodo_Int?Name=Player userId: Invalid
[2014.05.10-19.46.57:226][264]LogNet: Client netspeed is 10000
[2014.05.10-19.46.57:497][272]LogNet: Join request: /Game/Disabled_Comodo_Int?Name=Player?SplitscreenCount=1
[2014.05.10-19.46.57:497][272]LogGameMode: RestartPlayer Player
[2014.05.10-19.46.57:498][272]LogNet: Join succeeded: Player
[2014.05.10-19.46.58:069][289]LogPlayerController: ServerAcknowledgePossession_Implementation DefaultPawn_0