The level sequence actor plays two level sequences, and the second sequence uses the director blue print of the first played sequence.

First of all, I apologize for my bad English. Please understand that I am using a translator.

I’m trying to play the scene using a level sequencer. I want to play A sequencer first and then try to play B sequencer. Both A and B use the Director blueprint because the track has events.
There’s a problem here. B sequencer attempts to use A sequencer’s Director blueprint. If an event with the same name exists in the A sequencer as the event to be used by B, it will run the event in A, and if there is no event with the same name, it will not find the event to call and the engine will be forced to shut down.

What is more incomprehensible is that except for the event track of the B sequencer, the rest (for example, Transform, Audio) normally follows the B sequencer.