A first look at the latest version of a breathing and heart rate system based on the one used in The Last of Us 2.
In this video we look at the mechanics I’ve developed so far: all the parts that generate data to feed into our breathing system, from ambient to sprinting, vertigo, animations, stealth, one-shots, and forced breathing states for events and cutscenes.
This project is still in development so what we look at here may change - but hopefully not by much!
The Last of Us Part 2: Breathing System | Unreal Engine Introduction - YouTube