The Last Knight of Camelot Devlog

The Last Knight of Camelot – Dev Update: Occlusion Masking, Movement Tweaks & Footsteps

This week, I worked on occlusion masking to improve performance by properly handling hidden objects. It’s helping reduce unnecessary rendering and keeping the game running smoother.

I also tweaked the movement system, but it’s still not quite there yet—small adjustments are making a big difference. On top of that, I’ve added footstep sounds, though they still need fine-tuning to feel just right.

More improvements coming soon!

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Hi there @RomarioDev,

Hope you’re well and having a great week so far :slight_smile:

Well this looks like its coming together beautifully. The art style is so unique and charming. Especially all those pretty flowers :smiley: What really blew me away, however, was how smooth the animation looked. Such a rad project so far!

I look forward to seeing more of this - happy developing until your next update!

Thank you so much! I really appreciate your kind words and support. It means a lot to hear that you’re enjoying the art style and animations—I’ve been putting a lot of love into making everything feel unique and immersive. Your excitement keeps me motivated, and I can’t wait to share more updates with you. Stay tuned, and happy gaming! :blush:

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