The Last Knight of Camelot – Dev Update: Occlusion Masking, Movement Tweaks & Footsteps
This week, I worked on occlusion masking to improve performance by properly handling hidden objects. It’s helping reduce unnecessary rendering and keeping the game running smoother.
I also tweaked the movement system, but it’s still not quite there yet—small adjustments are making a big difference. On top of that, I’ve added footstep sounds, though they still need fine-tuning to feel just right.
More improvements coming soon!
1 Like
Hi there @RomarioDev,
Hope you’re well and having a great week so far 
Well this looks like its coming together beautifully. The art style is so unique and charming. Especially all those pretty flowers
What really blew me away, however, was how smooth the animation looked. Such a rad project so far!
I look forward to seeing more of this - happy developing until your next update!
Thank you so much! I really appreciate your kind words and support. It means a lot to hear that you’re enjoying the art style and animations—I’ve been putting a lot of love into making everything feel unique and immersive. Your excitement keeps me motivated, and I can’t wait to share more updates with you. Stay tuned, and happy gaming! 
1 Like