Due to the confinement I found a time to create a small piece on UE4 which I called The Last “Goodbye”. Actually it’s about an hero who was obliged to quit his homeland and go to fight with allies.
The main objectif of this creation is to better understand landscape procedural materials and have a quite realistic result.
I took Landscape auto-material as a base to start developing the shader and the look that I was searching for.
I would like to Thank Joe Garth & Peter Leban for sharing some tips.
Also Many thanks for the Huge library that Quixel and Epic games are providing for free.
for better resolution please visit my Artstation: