Introduction:
Hello folkz and welcome to the thread of Knight Game Iron Blood.
A medieval hack n slash, sideview melee combat game, similar to the game moonstone : a hard days knight, released on 1991 on the amiga plattform.
Short description:
So one day we looked at the old amiga game moonstone : a hard days knight and thought we could go over it and take it to next gen, in our own imagination and perspective of the game. It’s not meant to be a copy or something similar. It’s our imagination on what the game could be nowadays with a reworked fight system and modern day graphics.
The game will have multiplayer support, for now its bound to steam but we will also cover consoles in the near future. The game will also have a single player campagne where you can play the game locally with up to 3 friends or alone with AI.
In multiplayer you can do that with 3 friends over internet connection.
The game will feature AI you can fight against as well as player vs player fights.
We hope that somehow points you in the direction the game will go at.
For now we focus on bringing the player vs player fights to life for an upcoming early accces and / or kicktstarter.
Media:
Here you can see the first two maps of our game, iron blood, rendered using Unreal Engine 4:
- YouTube](- YouTube)
Part 2 of our iron blood knight game, video development blog is online. Part 2 is all about our prototype of the block/parrying system.
How it works, is written down in the description.
Thank you guys and funny video [USER=“434”]BrUnO XaVIeR[/USER]
Yeah, at the moment we are working on a new map and on the code of the game.
Most parts of the combat-system are already re-written in c++ instead of BP only. We hope to have a better performance with c++ code!
Also, new assets are needed for the new map. So we are outside to scan trees, rocks and scary looking tomb stones
Still working on the “old cemetery in the woods” map for our knight game Iron Blood, which is similar to the Amiga classic Moonstone A Hard Days Knight.
Night- and Daylight setup.
Because we want to bring you the best possible performance and game feeling in our knight game Iron Blood, we are working on bringing all the blueprints into clean c++ code. Meanwhile we are constantly rethinking and redoing our combat system to deliver you the best and smoothest experience possible. This video also shows the latest state of our newest battlefield “Cemetery in the woods” which is still in progress.
Finally we are able to tease you our upcoming demo of our Knight Game IronBlood. In a matter of a few weeks you will be able to fight against your opponents on PC, maybe against a dreadful AI Monster.
We will see how time goes. Make sure to follow us on social media to keep up to date.
Hey People!
Time is flying but we still have to fix some bugs before we can release our Iron Blood multiplayer demo.
As a little consolation we have created this in-game render of Sir Godber´s and Sir Jeffrey´s helmets.
We hope you like it!
Greetings Gazu, I just watched your new combat video in 4K, and by god, it looks fantastic! Years of hard work are definitely paying off for you and your team.
Kudos on the fine work so far, and I look forward to seeing more updates about “Iron Blood!”