I created this small cinematics project as part of three live training sessions on the engine in Russian. The scene was created with 0. It is based on a chess model from 3Ds Max, texturing in Substance Painter, then importing into Unreal Engine 4, raytracing fo light.
Over the course of the broadcast, I also created an interactive shader for the appearance and disappearance of chess. And also animated the chesses on the board. You can see the result below.
https://youtube.com/watch?v=JWNrIXaCmeA
Please let me know any feedback or comments!