I created this small cinematics project as part of three live training sessions on the engine in Russian. The scene was created with 0. It is based on a chess model from 3Ds Max, texturing in Substance Painter, then importing into Unreal Engine 4, raytracing fo light.
Over the course of the broadcast, I also created an interactive shader for the appearance and disappearance of chess. And also animated the chesses on the board. You can see the result below.
Please let me know any feedback or comments!