The KillBox

Hi Dynamo!

I confirm - this is my first game.
It wasn’t difficult, considering the amount of tutorials (the YT content authors are doing a fantastic job!) and of course, Google.

I know 3D techniques, so I focused mainly on BP.

The whole thing was to be as coherent as possible and based on objects that, initially being a test, I turned into what is now.
Interesting fact. In the first version of the game, there were only holes in the ground instead of bases, and the opponents (one type) were defeated with rocks with “destruction” and you scored a point.

Are the animations smooth? - generally yes;), but also maybe I’m not a master at grabbing games.

Weapons.
This is probably my favorite topic of the last time and I can see that I will have to really look at it.

I learned Unreal Engine very irregularly (between my other projects) and the game was created in about 1.5 years, but sometimes I did not touch it for months, so it is difficult to estimate.

Thank you, I think it is doable (beta tester) :slight_smile:

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