The item of the interface is mirrored

I made inventory based on these videos:

Unreal Engine 5 Tutorial - Inventory System Part 6: Widget Setup - YouTube .

I need long cells to make the inventory look like in PUBG. I stretched and worked with item, but for some reason it was mirrored. Maybe you have any ideas that can help in this situation?

hi,
can it be that the widget scale from your stretched slot (width or x) is negative ?

cheers :vulcan_salute:

For some reason, in the Unreal Engine itself, when editing, it is displayed normally, but not in the game anymore. I checked the width and everything is fine there too.