The issue of incorrect triggering of the bottom button on IOS/iPhone

I am developing a horizontal game on the IOS side.

When players touch the bottom button of the game, they will mistakenly trigger the IOS system gesture to enter multi task selection (the white button at the bottom of the iPhone). Causing the game to stall due to entering the backend state.

There is an option called “Defer system measurements on edges” in Unity to solve this problem.

I’m not sure if Unreal has the same settings? Or is there any way to solve this problem?

Please help me!! What should I do?

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