Hi! Is this a bug or is there a solution in the engine settings?
UE 4.27.2
Create a Vehicle or Vehicle Advanced template. Use a pre-made or create a sloped surface.
Add a delay of a few seconds to BeginPlay and call VehicleMovement->SetHandbrakeInput(True). Add GetVelocity value string print to Tick.
If the surface is static, the vehicle stops completely.
Reproduce the error:
But if you set surface it to Movable, there is a barely noticeable sliding.
I found a similar topic " Mysterious sliding vehicle phenomenon ", but still no solution.