The IOS platform does not exist in the project settings.

Hi,
The version check is actually checking against the version of iTunes you have installed under windows. You can either downgrade iTunes or apply part of this patch to the ApplePlatformSDK.cs file ( https://github.com/EpicGames/UnrealEngine/commit/0abede3e1c1257bb90b375d9e0f1b055b9d46f6c ). Update the “MaxVersion” in the GetValidVersionRange() method from “1399.0” to “8999.0”. Cheers,
Adam