The IOS platform does not exist in the project settings.

I’m using the 5.0.3 release version from GitHub. After Setup and running GeneratedProjectFiles, ‘Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Linux, LinuxArm64, TVOS.’ is output.
How can I add IOS to the target platform to do remote builds on Windows?

image
image
image

hey I’ve got the same issue, ever figure this out?

Hi,
The version check is actually checking against the version of iTunes you have installed under windows. You can either downgrade iTunes or apply part of this patch to the ApplePlatformSDK.cs file ( https://github.com/EpicGames/UnrealEngine/commit/0abede3e1c1257bb90b375d9e0f1b055b9d46f6c ). Update the “MaxVersion” in the GetValidVersionRange() method from “1399.0” to “8999.0”. Cheers,
Adam

what is the file path for ApplePlatformSDK.cs? Having trouble finding it.

The actual file with the GetValidVersionRange() method is: ApplePlatformSDK.Versions.cs and the file path is: UnrealEngine/Engine/Source/Programs/UnrealBuildTool/Platform/Mac

But other than that this solution worked for me.