The IOS level is too bright, how can I solve it?

When I export my level to my Ipad pro, I get a very bright result, It looks like there aren’t any baked textures or ambient occlusion applied. I attached the screenshots from both the engine and Ipad. (I don’t have a post processing volume)

How can I solve this problem?

Hi @: Im trying to create control like your have there on Ipad. What I can find about making touch control is this tutorial: - YouTube. Do you have any other sources or tutorial that show us to create that control?

Hi @, if you have MobileHDR checked, you’ll need to tweak the directional light intensity, as well SkyLight intensity if you have it on your scene.

You can have it enabled by going to Project Settings -> Input -> Default Touch Interface (You need to have ‘Show Engine Content’ checked in the view option) -> You should see two virtual joystick option that you can use.

I have the same problem. Have you figured out a solution?