So, okay… I’m from Kalmar, Sweden. I started programming on a VIC-20 at the age of 14, when the machine in question was still really new on the market, so this should let you approximate my age with some degree of accuracy. Later on I picked up an Atari 520 before eventually homing in on the PC platform in the early/mid 90s. At some point in 1999 I got into 3D modeling using Blender, but a few years later I abandoned it in favour of Cinema4D (at R8.5 if I remember correctly). Recently started using Maya LT quite a lot.
Most of my 3D work has been in the non-realtime realm: modeling, rigging, animation, rendering and compositing, mostly for fun, but occasionally as a freelancing technical artist on various broadcast projects (TV commercials and similar junk… hm, wow, that was a long long time ago by now!) At any rate, mostly work that involves counting minutes or hours per frame rather than milliseconds.
Anyway, as realtime 3D tech gradually got closer to offline rendering quality, I started developing some game ideas back in 2007, and begun prototyping some stuff in another engine (no, not that one) but never really got very far with it. Then I switched to UE4 in late april this year, and development picked up speed like crazy.
Outside of 3D and development, I occasionally make music (guitar, bass, synths), and frequently take long and fast bicycle rides, or go for a run. A bit of a movie buff with a preference for directors like Lynch, Stanley Kubrick, Andrei Tarkovsky etcetera. Really enjoy books by Umberto Eco. Occasionally treat myself to some mathematics, philosophy, cake, beer, and things that are coloured teal blue. Musical preferences range from Meshuggah, Nine Inch Nails and Skinny Puppy to Shostakovich, Mahler and Beethoven.
Primary tools:
UE4
Maya LT
Cinema 4D
Mudbox
Photoshop
Secondary tools:
Softimage XSI
After Effects
Sculptris
Meshmixer
Reaper
Programming languages:
C++
Python
PHP
Oh, and I’m a completely asocial hermit in the offline realm.