Summary:
The input trigger buttons should be removed, and instead the normal buttons should change/incorporate the functions. The Controller/KB+M control prompts should be added for mobile to help clarify what function has been rebound or double bound. The control prompt UI needs to be movable in the HUD Layout Tool.
Please Read all Notes carefully.
Why does this need to Happen:
The current system is flawed because players cannot move the input trigger buttons. I have thought long and hard about how to make them movable, and there is no real solution. This is because a creator could bound any action to any button. We would have to change our HUD for every single Creative/UEFN island, which is not ideal.
How it works for Controller and Keyboard + Mouse Input:
With controller and keyboard + mouse input no new buttons are added, instead (for example) the crouch keybind is overridden or double bound.
How would this work:
For mobile the binds would be bound to these buttons:
- Custom Input 1 - Shoot button
- Custom Input 2 - ADS Button
- Custom Input 3 - Crouch Button
- Custom Input 4 - Jump Button
- Custom Input 5 - Sprint Button
- Custom Input 6 - Use Button
- Custom Input 7 - Move stick Up
- Custom Input 8 - Move stick Down
- Custom Input 9 - Move stick Left
- Custom Input 10 - Move stick Right
- Custom Input 11 - Cycle Weapons Up Button
- Custom Input 12 - Cycle Weapons Down Button
- Custom Input 13 - Build Mode Button
- Custom Input 14 - Secondary Use Button
- Custom Input 15 - Map Marker Button
- Custom Input 16 - Inventory Button
- Custom Input 17 - Quick Chat Button
- Custom Input 18 - Emote Button
Note 1: The Input Trigger Device only has 18 possible binds.
Note 2: If a Creator wants to change the image of a button for mobile, it should change the image of the respective button.
The Controller/KB+M input Control Prompts should be added to mobile to inform the player what buttons have been rebound:
Note: For mobile instead of saying Space/A it should say “Jump Button”.