I am a beginner of Unreal Engine. I am trying to export the character models in the game to Blender for modification, and then import them into the game.
My operation is as follows:
Unpack the pak
Export psk files using umodel
Modify the model in Blender
Import the modified model into UE4 for baking
Pack UASSET and UEXP and mount them to the game directory
But the model presents the following effect in the game:
a) Blender materials do not translate to unreal material assets.
b) it looks like the face didn’t import correctly. Could it have reversed normals?
c) If you have access to the model in Unreal then you can directly export it to an FBX file, or is this for a mod for some published game?
Did you export only selected? Perhaps blender exports leaf bones (for instance ends of fingers) that unreal does not use.
Did the character have a root bone at world 0? (0,0,0)
Unreal characters in their skeletons have a bone that goes from 0,0,0 up to the pelvis, perhaps that was missing in your character and it was automatically added on import.