The image rendered by Movie Render Queue does not match the Cinematic preview of the viewport

I am conducting rendering tests using MovieRenderQueue in UE5.3. What I expect is to achieve Lumen lighting effects in the preview viewport similar to the shadows and lighting effects obtained from PathTrace. After some adjustments, I have achieved a satisfactory result :


However, what is frustrating is that when I render this footage segment using MRQ, I cannot achieve consistent results with the Lumen preview. The highlights of its global illumination appear much brighter than what is seen in the preview viewport :


↑ This is Lumen Rendered Pic, Compared to the preview viewport below, it appears brighter and the colors seem washed out.

I’m not sure if this is a bug or if it’s an intended feature of Lumen rendering. If it’s not intended, there might be a way to fix it ?

This is my MRQ settings. Essentially, except for anti-aliasing, all other settings remain at their default values :