No unfortunately not. I looked into the Level Blueprint but in the “Set Horse and Player Variables” area there istn’t much i can change apart from assigning other Blueprints. And actually i use the ThirdPersonCharacter Blueprint for my one Character as well, i just replaced the white Bot with my own mesh, so i don’t really have my own character Blueprint.
I think the mein Problem is me not knowing enough about blueprints in general, i’m more in the szene setup and animation business XD.
Something simply breaks as soon as i plug my skeletal meshes into the existing RideableHorse Blueprints.
Well i keep digging.