Hi Living Systems,
first, awesome job on this pack, kudos!..
now i ran into an issue and thought you could help me out. I don’t want to waste to much of your time so i try to be as precise as possible.
I wanted to swap the horse and the Rider with my own Characters, they both have different skeletons from the original ones. I retargetet your original animations to my Horse and Rider and that worked fine. Later i also replaced some of the Animations my own.
Than I swaped out the skeletal meshes in the ThirdPerson- and the Rideable Horse Blueprints according the the description you gave in an earlier post, that worked out as well.
The problem i have now is that all the animations and controls work fine appart from the mounting and dismounting. It just doesn’t play the mounting animation of the character. When i press E he is already in riding position and only the horse plays the mounting animation underneath him. Riding than works fine but when i try to dismount than again only the horse plays the dismount animation but the character stays on the horse and i can’t get him down.
I’m aware that the problem could be in a million places, but may you have a clue what the problem could be. Is there maybe some information in the Unreal Character Skeleton itself that my character doesn’t have?
Thanks!
Markus.S
EDIT…
Aktually i just remembered that after just swapping the meshes i wasn’t even able to mount at all. I hade to update your horse with mine be completely reimporting it. So i assume i could do the same with the rider as well to make it work but out of educational curiousity it would be intressting to know why it doesn’t work here by simply swapping the Meshes in the Blueprint