Big Update for the Horse Starter Kit in version 3.0. The Kit is now compatible with the UE5 Manny and Quinn skeletons, in addition to the UE4 Mannequin. No more Level Blueprint- All mounting and riding logic is now on the Character Blueprints. Implementing the kit in your custom levels should be a snap now in version 3.0. The Animations have all been cleaned up and updated to 60fps. Groom hair has been added to the Horses as well.
The entire system has been updated (the update is now live) for use in Unreal 5.1 and up. It is now relatively drag and drop easy to add Horses to your custom worlds. Take a look at the Horse Starter Kit Setup PDF for getting started with The Horse Starter Kit v3.0 today.
There is not any Horse base bp only deer base bp in the project so that is missing. What should I do to get that horse bp back?
your question is confusing me, there isn’t anything related to a deer in the Horse Starter Kit. Please clarify what it is you are asking.
Wow, I love it. Now my horse is in Oblivion as well! My bucket list is filling up!
Are you using an older version of Unreal? That’s the older version of the Horse. Still looks great, but the new version (UE5.1 and up) has Groom hair and updated animations.
Thanks again for sharing, this really gives me a boost and always makes the work invested feel worthwhile.
I also really like that you now have NPCs walking around, this project is really starting to take off.
Very impressive!
Glad you like it
I’m using the latest version but groom hair is too expensive in resources - so I kept the older version.
Keep up the good work
Regnelas