Big Update for the Horse Starter Kit in version 3.0. The Kit is now compatible with the UE5 Manny and Quinn skeletons, in addition to the UE4 Mannequin. No more Level Blueprint- All mounting and riding logic is now on the Character Blueprints. Implementing the kit in your custom levels should be a snap now in version 3.0. The Animations have all been cleaned up and updated to 60fps. Groom hair has been added to the Horses as well.
The entire system has been updated (the update is now live) for use in Unreal 5.1 and up. It is now relatively drag and drop easy to add Horses to your custom worlds. Take a look at the Horse Starter Kit Setup PDF for getting started with The Horse Starter Kit v3.0 today.
There is not any Horse base bp only deer base bp in the project so that is missing. What should I do to get that horse bp back?
your question is confusing me, there isn’t anything related to a deer in the Horse Starter Kit. Please clarify what it is you are asking.
Wow, I love it. Now my horse is in Oblivion as well! My bucket list is filling up!
Are you using an older version of Unreal? That’s the older version of the Horse. Still looks great, but the new version (UE5.1 and up) has Groom hair and updated animations.
Thanks again for sharing, this really gives me a boost and always makes the work invested feel worthwhile.
I also really like that you now have NPCs walking around, this project is really starting to take off.
Very impressive!
Glad you like it
I’m using the latest version but groom hair is too expensive in resources - so I kept the older version.
Keep up the good work
Regnelas
how do i add it to my own character blueprint?
Take a look at the Custom Characters section of the Getting Started Guide.
i know how to change the mesh… i already have a character blueprint with weapons etc… how do i add it to that blueprint so my existing character can ride the horse?
You need to merge your character with one of the Rider Character Blueprints. Including any weapons and animation blueprints. This will take work on your end. There are 2 Blueprints working together here, the Rider Blueprint and the Horse Blueprint. Look at the Parent Class Blueprints folder.
When running around in the world the system is using the “BP_ThirdPersonCharacter_Rider_Parent” and when on the horse your using the “BP_Ridable_Horse_Parent”. The system switches between these 2 blueprints. You need to merge your character with these 2 blueprints. Switching out the Mesh is the first step, once you have that working then bring in everything else. The horse is like a vehicle, when on the horse your controlling the Horse blueprint and when off the horse your controlling the ThirdPerson blueprint.
I hope that was helpful.
Hello, just randomly do you have plans to update this for Ue5.6 or should it already be compatible?
The Horse Starter Kit is already compatible with 5.6. Thanks for the heads up, I submitted the listing change and it should already be live
Hi there, not sure if Im doing something wrong but Im trying to use the animation as a Root Motion animation (ie for Mount Left) as the character is moving. Ive enabled root motion in the asset. However, the root bone doesn’t move, only the pelvis which seems to break the animation when using root motion. Essentially what happens is the character snaps back each time to the original position. Are the animations for mounting etc not compatible with root motion and if so, whats the recommended setup? Thanks!
Interestingly, I have narrowed this down to playing animations through montages vs directly in the Animation Blueprint (as the example level does). For the former, even though root motion mode is set correctly, if the root motion bone is not set up correctly and does not animate, then the root motion animation in a montage does not work. If I’m correct, any chance of an update to fix this? Thanks
The default mounting animations are for static mounting, no root motion. You are trying to mount a horse that is on the move? you would need to create new animations for this use case.
Ok, thanks for letting me know. Apart from that, awesome setup and beautiful horses. Great work!