I’m here to ask some advice on the good way to implement “modular space ship”. By that i mean having space ships that can swap turrets and some device (like radar, shield and the like). Swapping those would entails to a change of model (that one i need help, i lack experience in the matter) for the part concerned and of course a change of behavior (that one I’m ok).
So right now I’m wondering if i should use the pawn system or the vehicle system (it seems to be oriented toward terrestrial vehicle).
So i would gladly take any advice you have to give me, and any link toward literature pertaining to the subject of “modularity in 3d model”.
I’m completely green regarding the unreal engine. I’ve experience in gameplay programming for 2d game so right now I’m in uncharted land XD.