When I tried to slice the base of a tree asset, the leaves, which I hadn’t touched, also ended up shattering into pieces.Why does this happen even though I haven’t performed any operations other than slicing?Additionally, some assets may have strangely stretched meshes added to them.
I simply want to divide the tree into upper and lower sections, so I don’t want any fractures to be applied to the leaves.Since the slices are not touching the leaf mesh, it’s strange that fracture is occurring.
The tree asset has collision detection only applied to the trunk, but this appears to be simply being ignored.
Notice that the trunk is divided into two.It is clearly not in contact with the leaves.
The strange polygons in the last image originate from the slice height.If i change the slice position, this will also move.


