When I tried to slice the base of a tree asset, the leaves, which I hadn’t touched, also ended up shattering into pieces.Why does this happen even though I haven’t performed any operations other than slicing?Additionally, some assets may have strangely stretched meshes added to them.
I simply want to divide the tree into upper and lower sections, so I don’t want any fractures to be applied to the leaves.Since the slices are not touching the leaf mesh, it’s strange that fracture is occurring.
The tree asset has collision detection only applied to the trunk, but this appears to be simply being ignored.
This is much worse than I imagined.Apparently, all unconnected polygons are automatically registered as fragments.
Most assets can no longer be fractured.Once you make a cut, it automatically breaks down into thousands of fragments.That’s why nobody uses this feature to make games.
So do you need to just be able to break the tree so it falls to the ground or you really need to fracure it? For the first opction I’d just manually cut the tree in Blender and make a simple breakable tree Actor (but both pieces inside and enable physics for the upper part On Event Hit).
If you need to actually fracture the tree trunk, I found it to better make Physical material (get the tension and other values from chatgpt). It makes a great difference for my usecase (building) and it should also do in yours.
I don’t really understand wheter you have the leaves as a seperate object or its the same object as the trunk.
• If its one object, you could fracture the whole thing and merge afterwards the leaves fractures with the branches
•If its seperate, than it shouldnt fracture the leaves I guess. Then you could make them disappear on Event Destroyed (or whatever its called for Geometry collections), also spawn some falling leaves niagara effect at that position, etc.
Either way, it was the same thing.No matter where i try to fracture, if i add even one slice, the entire separated mesh is automatically registered in the fracture process.
I initially intended to add detailed destruction to the trees, but I gave up on that idea.As you said, I’m using it by roughly dividing it up in Blender.Geometry collection can’t do anything.I should have realized that every tutorial just involved smashing the same rocks and walls.