I have tried packaging successfully before, but after using some blueprint function libraries, I suddenly found that the packaging failed. I’m not quite sure if the specific reason is due to the blueprint function library. The blueprint function library only involves gameInstance, structures, and data tables, so it should not cause any problems
Can anyone help me?
The following is the log of the engine
an -pak -iostore -compressed -prereqs -archivedirectory="D:/iz_workSpace/card/card_pack_test" -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: 打包 (Windows): Running AutomationTool...
UATHelper: 打包 (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: 打包 (Windows): Starting AutomationTool...
UATHelper: 打包 (Windows): Parsing command line: -ScriptsForProject=D:/iz_workSpace/card/card_ue/card_ue.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=7772 -project=D:/iz_workSpace/card/card_ue/card_ue.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=D:/iz_workSpace/card/card_ue/card_ue.uproject -unrealexe="C:\Program Files\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -clean -pak -iostore -compressed -prereqs -archivedirectory=D:/iz_workSpace/card/card_p
ack_test -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: 打包 (Windows): Initializing script modules...
UATHelper: 打包 (Windows): Total script module initialization time: 0.09 s.
UATHelper: 打包 (Windows): Executing commands...
UATHelper: 打包 (Windows): Installed Sdk validity:
UATHelper: 打包 (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
UATHelper: 打包 (Windows): Scanning for envvar changes...
UATHelper: 打包 (Windows): ... done!
UATHelper: 打包 (Windows): Cleaning Temp Paths...
UATHelper: 打包 (Windows): BUILD SUCCESSFUL
UATHelper: 打包 (Windows): Setting up ProjectParams for D:\iz_workSpace\card\card_ue\card_ue.uproject
UATHelper: 打包 (Windows): ********** COOK COMMAND STARTED **********
UATHelper: 打包 (Windows): Cleaning cooked data.
UATHelper: 打包 (Windows): Running UnrealEditor Cook for project D:\iz_workSpace\card\card_ue\card_ue.uproject
UATHelper: 打包 (Windows): Commandlet log file is C:\Program Files\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2025.05.08-22.06.24.txt
UATHelper: 打包 (Windows): Running: C:\Program Files\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe "D:\iz_workSpace\card\card_ue\card_ue.uproject" -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2025.05.08-22.06.24.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: 打包 (Windows): LogInit: Display: Running engine for game: card_ue
UATHelper: 打包 (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : config="Development"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.5737] "
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i9-13900K"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : ltoenabled="0"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : asan="0"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : commandline="" D:\iz_workSpace\card\card_ue\card_ue.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\UE_5.3\Engine\Programs\AutomationTool\Saved\Cook-2025.05.08-22.06.24.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : loginid="8a7ba13d428151e9a6450297948898fb"
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : llm="0"
UATHelper: 打包 (Windows): LogConfig: Display: Loading Android ini files took 0.02 seconds
UATHelper: 打包 (Windows): LogConfig: Display: Loading IOS ini files took 0.02 seconds
UATHelper: 打包 (Windows): LogConfig: Display: Loading Mac ini files took 0.02 seconds
UATHelper: 打包 (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
UATHelper: 打包 (Windows): LogConfig: Display: Loading Windows ini files took 0.02 seconds
UATHelper: 打包 (Windows): LogConfig: Display: Loading Unix ini files took 0.02 seconds
UATHelper: 打包 (Windows): LogConfig: Display: Loading TVOS ini files took 0.02 seconds
UATHelper: 打包 (Windows): LogConfig: Display: Loading Linux ini files took 0.02 seconds
UATHelper: 打包 (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
UATHelper: 打包 (Windows): LogAssetRegistry: Display: Asset registry cache read as 28.8 MiB from D:/iz_workSpace/card/card_ue/Intermediate/CachedAssetRegistry_0.bin
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Fab/Content/' mounted to '/Fab/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
UATHelper: 打包 (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
UATHelper: 打包 (Windows): RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
UATHelper: 打包 (Windows): LogHAL: Display: Platform has ~ 64 GB [68412997632 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
UATHelper: 打包 (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
UATHelper: 打包 (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
UATHelper: 打包 (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
UATHelper: 打包 (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
UATHelper: 打包 (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
UATHelper: 打包 (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
UATHelper: 打包 (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: 打包 (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
UATHelper: 打包 (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
UATHelper: 打包 (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
UATHelper: 打包 (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
UATHelper: 打包 (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
UATHelper: 打包 (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
UATHelper: 打包 (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: 打包 (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: 打包 (Windows): LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
UATHelper: 打包 (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
UATHelper: 打包 (Windows): LogDerivedDataCache: Display: C:/Users/TiaoSe/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=2567.49MBs, RandomWriteSpeed=485.86MBs. Assigned SpeedClass 'Local'
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 29 workers.
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/iz_workSpace/card/card_ue/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: 打包 (Windows): LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches D:/iz_workSpace/card/card_ue/Intermediate/CachedAssetRegistry_*.bin.
UATHelper: 打包 (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: 打包 (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
UATHelper: 打包 (Windows): LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Compiling shader autogen file: D:/iz_workSpace/card/card_ue/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: 打包 (Windows): LogTextureEncodingSettings: Display: Texture Encode Speed: Final (cook).
UATHelper: 打包 (Windows): LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: 打包 (Windows): LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
UATHelper: 打包 (Windows): LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
UATHelper: 打包 (Windows): LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
UATHelper: 打包 (Windows): LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
UATHelper: 打包 (Windows): LogMeshReduction: Display: No distributed automatic mesh merging module available
UATHelper: 打包 (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None
UATHelper: 打包 (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
UATHelper: 打包 (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
UATHelper: 打包 (Windows): LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
UATHelper: 打包 (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces...
UATHelper: 打包 (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: 打包 (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: 打包 (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
UATHelper: 打包 (Windows): LogCook: Display: CookProcessCount=1. CookMultiprocess is disabled and the cooker is running as a single process.
UATHelper: 打包 (Windows): LogCook: Display: CookSettings for Memory:
UATHelper: 打包 (Windows): MemoryMaxUsedVirtual 0MiB
UATHelper: 打包 (Windows): MemoryMaxUsedPhysical 0MiB
UATHelper: 打包 (Windows): MemoryMinFreeVirtual 2048MiB
UATHelper: 打包 (Windows): MemoryMinFreePhysical 2048MiB
UATHelper: 打包 (Windows): MemoryTriggerGCAtPressureLevel None
UATHelper: 打包 (Windows): UseSoftGC true (5/10)
UATHelper: 打包 (Windows): LogCook: Display: Waiting for Asset Registry
UATHelper: 打包 (Windows): LogAssetRegistry: Display: Triggering cache save on discovery complete
UATHelper: 打包 (Windows): LogAssetRegistry: Display: Asset registry cache written as 0.0 MiB to D:/iz_workSpace/card/card_ue/Intermediate/CachedAssetRegistry_*.bin
UATHelper: 打包 (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: 打包 (Windows): LogCook: Display: Sandbox cleanup took 0.027 seconds for platforms Windows
UATHelper: 打包 (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows'
UATHelper: 打包 (Windows): LogShaderLibrary: Display:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: =================
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 369 (36900.00%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Total Shaders: 4648, Unique Shaders: 4648 (100.00%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Total Shader Size: 89.02mb, Unique Shaders Size: 89.02mb (100.00%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Textual dump saved to 'D:/iz_workSpace/card/card_ue/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-Global-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: 打包 (Windows): LogShaderLibrary: Display: =================
UATHelper: 打包 (Windows): LogShaderLibrary: Display:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: =================
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 337 (33700.00%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Total Shaders: 3952, Unique Shaders: 3941 (99.72%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Total Shader Size: 23.52mb, Unique Shaders Size: 23.52mb (99.99%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 264
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 1
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Textual dump saved to 'D:/iz_workSpace/card/card_ue/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: 打包 (Windows): LogShaderLibrary: Display: =================
UATHelper: 打包 (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: 打包 (Windows): LogCook: Display: Cooked packages 0 Packages Remain 342 Total 342
UATHelper: 打包 (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=219, VirtualMemory=1434MiB
UATHelper: 打包 (Windows): LogCook: Display: Cooked packages 3261 Packages Remain 3895 Total 7156
UATHelper: 打包 (Windows): LogCook: Display: Cooked packages 5848 Packages Remain 1308 Total 7156
UATHelper: 打包 (Windows): LogOutputDevice: Warning:
UATHelper: 打包 (Windows): Script Stack (0 frames) :
UATHelper: 打包 (Windows): LogOutputDevice: Error: begin: stack for UAT
UATHelper: 打包 (Windows): LogOutputDevice: Error: === Handled ensure: ===
UATHelper: 打包 (Windows): LogOutputDevice: Error:
UATHelper: 打包 (Windows): LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
UATHelper: 打包 (Windows): LogOutputDevice: Error:
UATHelper: 打包 (Windows): LogOutputDevice: Error: Stack:
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1807dd6f UnrealEditor-BlueprintGraph.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc18001cb9 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc18003e04 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc18003857 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc23178094 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1f84b8f7 UnrealEditor-Kismet.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc1f849403 UnrealEditor-Kismet.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a4c1e30 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a788dd2 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a78935b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7b048e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a9dd3f5 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a77b22e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7e218b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7e228e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dfc34 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7911b6 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7c839f UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dbb9c UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a78b20b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7aae69 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a9dd08d UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a77b22e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7e218b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7e228e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dfc34 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7911b6 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7c839f UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dbb9c UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a78b20b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7aae69 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a9dd08d UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Handled ensure: ===
PackagingResults: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
PackagingResults: Error: Stack:
PackagingResults: Error: [Callstack] 0x00007ffc1807dd6f UnrealEditor-BlueprintGraph.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc18001cb9 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc18003e04 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc18003857 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc23178094 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc1f84b8f7 UnrealEditor-Kismet.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc1f849403 UnrealEditor-Kismet.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a4c1e30 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a788dd2 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a78935b UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7b048e UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a9dd3f5 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a77b22e UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7e218b UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7e228e UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dfc34 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7911b6 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7c839f UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dbb9c UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a78b20b UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7aae69 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a9dd08d UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a77b22e UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7e218b UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7e228e UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dfc34 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7911b6 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7c839f UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dbb9c UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a78b20b UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7aae69 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a9dd08d UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a77b22e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7e218b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7e228e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dfc34 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7911b6 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7c839f UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dbb9c UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a78b20b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a7aae69 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a9dd08d UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a9db918 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2a9dbeb6 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc229a3924 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc229a3b6c UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc229b6712 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc229e2903 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc229e1e97 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc226cfe50 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc2268f323 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffc226adc6f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff74372733f UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff74371cfb6 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff74371d37a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff743720854 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff743736984 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ff743738eb6 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffd39ce7374 KERNEL32.DLL!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error: [Callstack] 0x00007ffd3ae5cc91 ntdll.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogOutputDevice: Error:
UATHelper: 打包 (Windows): LogOutputDevice: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffc2a77b22e UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7e218b UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7e228e UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dfc34 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7911b6 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7c839f UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7dbb9c UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a78b20b UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a7aae69 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a9dd08d UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a9db918 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2a9dbeb6 UnrealEditor-CoreUObject.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc229a3924 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc229a3b6c UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc229b6712 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc229e2903 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc229e1e97 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc226cfe50 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc2268f323 UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffc226adc6f UnrealEditor-UnrealEd.dll!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff74372733f UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff74371cfb6 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff74371d37a UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff743720854 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff743736984 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ff743738eb6 UnrealEditor-Cmd.exe!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd39ce7374 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd3ae5cc91 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: 打包 (Windows): LogCook: Display: Cooked packages 7135 Packages Remain 21 Total 7156
UATHelper: 打包 (Windows): LogCook: Display: Cooked packages 7156 Packages Remain 0 Total 7156
UATHelper: 打包 (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=7159, VirtualMemory=1967MiB
UATHelper: 打包 (Windows): LogCook: Display: Finishing up...
UATHelper: 打包 (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v17.
UATHelper: 打包 (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry D:/iz_workSpace/card/card_ue/Saved/Cooked/Windows/card_ue/Metadata/DevelopmentAssetRegistry.bin num assets 7221, size is 5790.22kb, XxHash64 = llu, waited on hash 0.00 seconds
UATHelper: 打包 (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 7214, size is 2030.94kb
UATHelper: 打包 (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.2 seconds.
UATHelper: 打包 (Windows): LogShaderLibrary: Display:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Shader Library 'card_ue' (PCD3D_SM6-PCD3D_SM6) Stats:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: =================
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Assets: 81, Unique Shadermaps: 80 (98.77%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Total Shaders: 2516, Unique Shaders: 1918 (76.23%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Total Shader Size: 60.65mb, Unique Shaders Size: 48.83mb (80.50%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 6
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 18
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 617
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: 75, 17, 16, 16, 15, 14, 12, 11, 11, 10
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Textual dump saved to 'D:/iz_workSpace/card/card_ue/Saved/Shaders/PCD3D_SM6-PCD3D_SM6/ShaderDebug-card_ue-PCD3D_SM6-PCD3D_SM6/Dump.txt'
UATHelper: 打包 (Windows): LogShaderLibrary: Display: =================
UATHelper: 打包 (Windows): LogShaderLibrary: Display:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Shader Library 'card_ue' (PCD3D_SM5-PCD3D_SM5) Stats:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: =================
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Assets: 81, Unique Shadermaps: 80 (98.77%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Total Shaders: 2215, Unique Shaders: 1621 (73.18%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Total Shader Size: 11.77mb, Unique Shaders Size: 10.15mb (86.22%)
UATHelper: 打包 (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 6
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 18
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 475
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: 打包 (Windows): LogShaderLibrary: Display: 75, 26, 17, 16, 15, 14, 13, 13, 12, 11
UATHelper: 打包 (Windows): LogShaderLibrary: Display: Textual dump saved to 'D:/iz_workSpace/card/card_ue/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-card_ue-PCD3D_SM5-PCD3D_SM5/Dump.txt'
UATHelper: 打包 (Windows): LogShaderLibrary: Display: =================
UATHelper: 打包 (Windows): LogCook: Display: Finalize package store(s)...
UATHelper: 打包 (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: 打包 (Windows): LogCook: Display: Cook by the book total time in tick 6.597380s total time 8.639820
UATHelper: 打包 (Windows): LogCook: Display: Peak Used virtual 2008 MiB Peak Used physical 2089 MiB
UATHelper: 打包 (Windows): LogCook: Display: Packages Cooked: 7149, Packages Iteratively Skipped: 0, Packages Skipped by Platform: 7, Total Packages: 7156
UATHelper: 打包 (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: 打包 (Windows): LogCook: Display: Root: 0.000s (0)
UATHelper: 打包 (Windows): LogCook: Display: CleanSandbox: 0.027s (1)
UATHelper: 打包 (Windows): LogCook: Display: CollectFilesToCook: 0.001s (1)
UATHelper: 打包 (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: 打包 (Windows): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: 打包 (Windows): LogCook: Display: TickMainCookLoop: 6.597s (1)
UATHelper: 打包 (Windows): LogCook: Display: PumpPollables: 0.000s (2)
UATHelper: 打包 (Windows): LogCook: Display: PumpRequests: 0.029s (224)
UATHelper: 打包 (Windows): LogCook: Display: LoadPackageForCooking: 2.961s (7156)
UATHelper: 打包 (Windows): LogCook: Display: SavingPackages: 3.452s (512)
UATHelper: 打包 (Windows): LogCook: Display: PollPendingCookedPlatformDatas: 0.094s (41975)
UATHelper: 打包 (Windows): LogCook: Display: PrepareSave: 0.295s (34911)
UATHelper: 打包 (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 0.123s (7153)
UATHelper: 打包 (Windows): LogCook: Display: PrepareSave: 0.121s (7340)
UATHelper: 打包 (Windows): LogCook: Display: SaveCookedPackage: 2.658s (7156)
UATHelper: 打包 (Windows): LogCook: Display: GEditorSavePackage: 1.659s (7156)
UATHelper: 打包 (Windows): LogCook: Display: VerifyCanCookPackage: 0.013s (7149)
UATHelper: 打包 (Windows): LogCook: Display: TargetDomainDependencies: 0.001s (7156)
UATHelper: 打包 (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.074s (7156)
UATHelper: 打包 (Windows): LogCook: Display: WaitForAsync: 0.027s (2311)
UATHelper: 打包 (Windows): LogCook: Display: PostLoadPackageFixup: 0.000s (6)
UATHelper: 打包 (Windows): LogCook: Display: SavingCurrentIniSettings: 0.008s (1)
UATHelper: 打包 (Windows): LogCook: Display: ProcessingAccessedStrings: 0.002s (1)
UATHelper: 打包 (Windows): LogCook: Display: SavingAssetRegistry: 0.379s (1)
UATHelper: 打包 (Windows): LogCook: Display: BuildChunkManifest: 0.031s (1)
UATHelper: 打包 (Windows): LogCook: Display: SaveManifests: 0.000s (1)
UATHelper: 打包 (Windows): LogCook: Display: SaveRealAssetRegistry: 0.168s (1)
UATHelper: 打包 (Windows): LogCook: Display: WriteCookerOpenOrder: 0.087s (1)
UATHelper: 打包 (Windows): LogCook: Display: FinalizePackageStore: 0.011s (1)
UATHelper: 打包 (Windows): LogCook: Display: Misc Cook Stats
UATHelper: 打包 (Windows): LogCook: Display: ===============
UATHelper: 打包 (Windows): LogCook: Display: NiagaraShader.Misc
UATHelper: 打包 (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: 打包 (Windows): LogCook: Display: ShaderCompiler
UATHelper: 打包 (Windows): LogCook: Display: BlockingTimeSec=0.000074
UATHelper: 打包 (Windows): LogCook: Display: AsyncCompileTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: GlobalBeginCompileShaderCalls=0
UATHelper: 打包 (Windows): LogCook: Display: ProcessAsyncResultsTimeSec=0.000113
UATHelper: 打包 (Windows): LogCook: Display: GlobalShader.Misc
UATHelper: 打包 (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: 打包 (Windows): LogCook: Display: Material
UATHelper: 打包 (Windows): LogCook: Display: MeshMaterialShadersCompiled=0
UATHelper: 打包 (Windows): LogCook: Display: FinishCacheShadersSec=0.045560
UATHelper: 打包 (Windows): LogCook: Display: MaterialShadersCompiled=0
UATHelper: 打包 (Windows): LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
UATHelper: 打包 (Windows): LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
UATHelper: 打包 (Windows): LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.000775
UATHelper: 打包 (Windows): LogCook: Display: MaterialInstancePostLoadSec=0.001030
UATHelper: 打包 (Windows): LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.002718
UATHelper: 打包 (Windows): LogCook: Display: MaterialTranslateCalls=0
UATHelper: 打包 (Windows): LogCook: Display: MaterialTranslateTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: Package.Load
UATHelper: 打包 (Windows): LogCook: Display: NumInlineLoads=27
UATHelper: 打包 (Windows): LogCook: Display: NumPackagesLoaded=7202
UATHelper: 打包 (Windows): LogCook: Display: LoadPackageTimeSec=3.156180
UATHelper: 打包 (Windows): LogCook: Display: Package.Save
UATHelper: 打包 (Windows): LogCook: Display: NumPackagesIterativelySkipped=0
UATHelper: 打包 (Windows): LogCook: Display: NumPackagesSaved=7156
UATHelper: 打包 (Windows): LogCook: Display: SavePackageTimeSec=1.616266
UATHelper: 打包 (Windows): LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: TagPackageExportsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: ResetLoadersTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: 打包 (Windows): LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: 打包 (Windows): LogCook: Display: SerializeImportsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: SerializeExportsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: SerializeBulkDataTimeSec=0.014498
UATHelper: 打包 (Windows): LogCook: Display: AsyncWriteTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: MBWritten=0.000000
UATHelper: 打包 (Windows): LogCook: Display: CookOnTheFlyServer
UATHelper: 打包 (Windows): LogCook: Display: PeakRequestQueueSize=7156
UATHelper: 打包 (Windows): LogCook: Display: PeakLoadQueueSize=2900
UATHelper: 打包 (Windows): LogCook: Display: PeakSaveQueueSize=256
UATHelper: 打包 (Windows): LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: 打包 (Windows): LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: 打包 (Windows): LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: 打包 (Windows): LogCook: Display: Package.DiffTotal
UATHelper: 打包 (Windows): LogCook: Display: NumberOfDifferentPackages=0
UATHelper: 打包 (Windows): LogCook: Display: DifferentPackagesSizeMB=0.000000
UATHelper: 打包 (Windows): LogCook: Display: NumberOfDifferencesInPackages=0
UATHelper: 打包 (Windows): LogCook: Display: PackageDifferencesSizeMB=0.000000
UATHelper: 打包 (Windows): LogCook: Display: UnversionedProperties
UATHelper: 打包 (Windows): LogCook: Display: SavedStructs=0
UATHelper: 打包 (Windows): LogCook: Display: SavedMB=0
UATHelper: 打包 (Windows): LogCook: Display: EquivalentTaggedMB=0
UATHelper: 打包 (Windows): LogCook: Display: CompressionRatio=-nan(ind)
UATHelper: 打包 (Windows): LogCook: Display: BitfieldWasteKB=0
UATHelper: 打包 (Windows): LogCook: Display:
UATHelper: 打包 (Windows): LogCook: Display: Cook Profile
UATHelper: 打包 (Windows): LogCook: Display: ============
UATHelper: 打包 (Windows): LogCook: Display: 0.CookWallTimeSec=11.734429
UATHelper: 打包 (Windows): LogCook: Display: 0. 0.StartupWallTimeSec=3.063658
UATHelper: 打包 (Windows): LogCook: Display: 0. 1.CookByTheBookTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.642261
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.531530
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000022
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.962187
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.658327
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.417447
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000002
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000001
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000041
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 9.CookProject=card_ue
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 10.CookCultures=
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 11.IsCookAll=false
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 13.IsIterativeCook=false
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 14.IsUnversioned=true
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 15.CookLabel=
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 16.IsFastCook=false
UATHelper: 打包 (Windows): LogCook: Display:
UATHelper: 打包 (Windows): LogCook: Display: DDC Summary Stats
UATHelper: 打包 (Windows): LogCook: Display: =================
UATHelper: 打包 (Windows): LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: 打包 (Windows): LogCook: Display: HasLocalCache = true
UATHelper: 打包 (Windows): LogCook: Display: HasSharedCache = false
UATHelper: 打包 (Windows): LogCook: Display: HasCloudCache = false
UATHelper: 打包 (Windows): LogCook: Display: HasZenCache = false
UATHelper: 打包 (Windows): LogCook: Display: TotalGetHits = 21236
UATHelper: 打包 (Windows): LogCook: Display: TotalGetMisses = 0
UATHelper: 打包 (Windows): LogCook: Display: TotalGets = 21236
UATHelper: 打包 (Windows): LogCook: Display: TotalGetHitPct = 1.000000
UATHelper: 打包 (Windows): LogCook: Display: GetMissPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: TotalPutHits = 0
UATHelper: 打包 (Windows): LogCook: Display: TotalPutMisses = 0
UATHelper: 打包 (Windows): LogCook: Display: TotalPuts = 0
UATHelper: 打包 (Windows): LogCook: Display: TotalPutHitPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: PutMissPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: LocalGetHits = 14567
UATHelper: 打包 (Windows): LogCook: Display: LocalGetTotal = 14567
UATHelper: 打包 (Windows): LogCook: Display: LocalGetHitPct = 1.000000
UATHelper: 打包 (Windows): LogCook: Display: SharedGetHits = 0
UATHelper: 打包 (Windows): LogCook: Display: SharedGetTotal = 0
UATHelper: 打包 (Windows): LogCook: Display: SharedGetHitPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: ZenLocalGetHits = 0
UATHelper: 打包 (Windows): LogCook: Display: ZenLocalGetTotal= 0
UATHelper: 打包 (Windows): LogCook: Display: ZenLocalGetHitPct= 0.000000
UATHelper: 打包 (Windows): LogCook: Display: ZenRemoteGetHits= 0
UATHelper: 打包 (Windows): LogCook: Display: ZenRemoteGetTotal= 0
UATHelper: 打包 (Windows): LogCook: Display: ZenRemoteGetHitPct= 0.000000
UATHelper: 打包 (Windows): LogCook: Display: CloudGetHits = 0
UATHelper: 打包 (Windows): LogCook: Display: CloudGetTotal = 0
UATHelper: 打包 (Windows): LogCook: Display: CloudGetHitPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: LocalLatency = 0.034100
UATHelper: 打包 (Windows): LogCook: Display: LocalReadSpeed =425.858181
UATHelper: 打包 (Windows): LogCook: Display: LocalWriteSpeed = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: SharedLatency = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: SharedReadSpeed = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: SharedWriteSpeed= 0.000000
UATHelper: 打包 (Windows): LogCook: Display: CloudLatency = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: CloudReadSpeed = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: CloudWriteSpeed = 0.000000
UATHelper: 打包 (Windows): LogCook: Display:
UATHelper: 打包 (Windows): LogCook: Display: DDC Resource Stats
UATHelper: 打包 (Windows): LogCook: Display: =======================================================================================================
UATHelper: 打包 (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: 打包 (Windows): LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: 打包 (Windows): LogCook: Display: Texture 2.50 0.00 0 258.44
UATHelper: 打包 (Windows): LogCook: Display: BulkDataList 0.63 0.00 0 1.78
UATHelper: 打包 (Windows): LogCook: Display: GlobalShader 0.06 0.06 0 89.69
UATHelper: 打包 (Windows): LogCook: Display: MaterialShader 0.06 0.04 0 62.25
UATHelper: 打包 (Windows): LogCook: Display: Audio 0.01 0.00 0 0.55
UATHelper: 打包 (Windows): LogCook: Display: StaticMesh 0.00 0.00 0 1.42
UATHelper: 打包 (Windows): LogCook: Display: NavCollision 0.00 0.00 0 0.04
UATHelper: 打包 (Windows): LogCook: Display: DistanceField 0.00 0.00 0 0.27
UATHelper: 打包 (Windows): LogCook: Display: CardRepresentation 0.00 0.00 0 0.02
UATHelper: 打包 (Windows): LogCook: Display: BodySetup 0.00 0.00 0 0.62
UATHelper: 打包 (Windows): LogCook: Display: BulkDataPayloadId 0.00 0.00 0 0.00
UATHelper: 打包 (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (2051 referencing packages with a total of 9609 unique accesses)
UATHelper: 打包 (Windows): LogCook: Display: Done!
UATHelper: 打包 (Windows): LogSavePackage: Display: Took 0.001863s to verify the EDL loading graph.
UATHelper: 打包 (Windows): LogCook: Display: Misc Cook Stats
UATHelper: 打包 (Windows): LogCook: Display: ===============
UATHelper: 打包 (Windows): LogCook: Display: NiagaraShader.Misc
UATHelper: 打包 (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: 打包 (Windows): LogCook: Display: ShaderCompiler
UATHelper: 打包 (Windows): LogCook: Display: BlockingTimeSec=0.000074
UATHelper: 打包 (Windows): LogCook: Display: AsyncCompileTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: GlobalBeginCompileShaderCalls=0
UATHelper: 打包 (Windows): LogCook: Display: ProcessAsyncResultsTimeSec=0.000113
UATHelper: 打包 (Windows): LogCook: Display: GlobalShader.Misc
UATHelper: 打包 (Windows): LogCook: Display: ShadersCompiled=0
UATHelper: 打包 (Windows): LogCook: Display: Material
UATHelper: 打包 (Windows): LogCook: Display: MeshMaterialShadersCompiled=0
UATHelper: 打包 (Windows): LogCook: Display: FinishCacheShadersSec=0.045560
UATHelper: 打包 (Windows): LogCook: Display: MaterialShadersCompiled=0
UATHelper: 打包 (Windows): LogCook: Display: MaterialShaderMapSubmitCompileJobsTime=0.000000
UATHelper: 打包 (Windows): LogCook: Display: MaterialShaderMapSubmitCompileCalls=0
UATHelper: 打包 (Windows): LogCook: Display: MaterialInstanceUpdateCachedExpressionDataSec=0.000775
UATHelper: 打包 (Windows): LogCook: Display: MaterialInstancePostLoadSec=0.001030
UATHelper: 打包 (Windows): LogCook: Display: MaterialUpdateCachedExpressionDataSec=0.002718
UATHelper: 打包 (Windows): LogCook: Display: MaterialTranslateCalls=0
UATHelper: 打包 (Windows): LogCook: Display: MaterialTranslateTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: Package.Load
UATHelper: 打包 (Windows): LogCook: Display: NumInlineLoads=27
UATHelper: 打包 (Windows): LogCook: Display: NumPackagesLoaded=7202
UATHelper: 打包 (Windows): LogCook: Display: LoadPackageTimeSec=3.156180
UATHelper: 打包 (Windows): LogCook: Display: Package.Save
UATHelper: 打包 (Windows): LogCook: Display: NumPackagesIterativelySkipped=0
UATHelper: 打包 (Windows): LogCook: Display: NumPackagesSaved=7156
UATHelper: 打包 (Windows): LogCook: Display: SavePackageTimeSec=1.616266
UATHelper: 打包 (Windows): LogCook: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: TagPackageExportsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: ResetLoadersTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: 打包 (Windows): LogCook: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: 打包 (Windows): LogCook: Display: SerializeImportsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: SerializeExportsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: SerializeBulkDataTimeSec=0.014498
UATHelper: 打包 (Windows): LogCook: Display: AsyncWriteTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: MBWritten=0.000000
UATHelper: 打包 (Windows): LogCook: Display: CookOnTheFlyServer
UATHelper: 打包 (Windows): LogCook: Display: PeakRequestQueueSize=7156
UATHelper: 打包 (Windows): LogCook: Display: PeakLoadQueueSize=2900
UATHelper: 打包 (Windows): LogCook: Display: PeakSaveQueueSize=256
UATHelper: 打包 (Windows): LogCook: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: 打包 (Windows): LogCook: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: 打包 (Windows): LogCook: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: 打包 (Windows): LogCook: Display: Package.DiffTotal
UATHelper: 打包 (Windows): LogCook: Display: NumberOfDifferentPackages=0
UATHelper: 打包 (Windows): LogCook: Display: DifferentPackagesSizeMB=0.000000
UATHelper: 打包 (Windows): LogCook: Display: NumberOfDifferencesInPackages=0
UATHelper: 打包 (Windows): LogCook: Display: PackageDifferencesSizeMB=0.000000
UATHelper: 打包 (Windows): LogCook: Display: UnversionedProperties
UATHelper: 打包 (Windows): LogCook: Display: SavedStructs=0
UATHelper: 打包 (Windows): LogCook: Display: SavedMB=0
UATHelper: 打包 (Windows): LogCook: Display: EquivalentTaggedMB=0
UATHelper: 打包 (Windows): LogCook: Display: CompressionRatio=-nan(ind)
UATHelper: 打包 (Windows): LogCook: Display: BitfieldWasteKB=0
UATHelper: 打包 (Windows): LogCook: Display:
UATHelper: 打包 (Windows): LogCook: Display: Cook Profile
UATHelper: 打包 (Windows): LogCook: Display: ============
UATHelper: 打包 (Windows): LogCook: Display: 0.CookWallTimeSec=11.740129
UATHelper: 打包 (Windows): LogCook: Display: 0. 0.StartupWallTimeSec=3.063658
UATHelper: 打包 (Windows): LogCook: Display: 0. 1.CookByTheBookTimeSec=8.673366
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.642261
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.531530
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000022
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1.TickCookOnTheSideTimeSec=6.999606
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=2.962187
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=2.658327
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.417447
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000002
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000001
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000000
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.000041
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 9.CookProject=card_ue
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 10.CookCultures=
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 11.IsCookAll=false
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 12.IsCookOnTheFly=false
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 13.IsIterativeCook=false
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 14.IsUnversioned=true
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 15.CookLabel=
UATHelper: 打包 (Windows): LogCook: Display: 0. 1. 16.IsFastCook=false
UATHelper: 打包 (Windows): LogCook: Display:
UATHelper: 打包 (Windows): LogCook: Display: DDC Summary Stats
UATHelper: 打包 (Windows): LogCook: Display: =================
UATHelper: 打包 (Windows): LogCook: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: 打包 (Windows): LogCook: Display: HasLocalCache = true
UATHelper: 打包 (Windows): LogCook: Display: HasSharedCache = false
UATHelper: 打包 (Windows): LogCook: Display: HasCloudCache = false
UATHelper: 打包 (Windows): LogCook: Display: HasZenCache = false
UATHelper: 打包 (Windows): LogCook: Display: TotalGetHits = 21236
UATHelper: 打包 (Windows): LogCook: Display: TotalGetMisses = 0
UATHelper: 打包 (Windows): LogCook: Display: TotalGets = 21236
UATHelper: 打包 (Windows): LogCook: Display: TotalGetHitPct = 1.000000
UATHelper: 打包 (Windows): LogCook: Display: GetMissPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: TotalPutHits = 0
UATHelper: 打包 (Windows): LogCook: Display: TotalPutMisses = 0
UATHelper: 打包 (Windows): LogCook: Display: TotalPuts = 0
UATHelper: 打包 (Windows): LogCook: Display: TotalPutHitPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: PutMissPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: LocalGetHits = 14567
UATHelper: 打包 (Windows): LogCook: Display: LocalGetTotal = 14567
UATHelper: 打包 (Windows): LogCook: Display: LocalGetHitPct = 1.000000
UATHelper: 打包 (Windows): LogCook: Display: SharedGetHits = 0
UATHelper: 打包 (Windows): LogCook: Display: SharedGetTotal = 0
UATHelper: 打包 (Windows): LogCook: Display: SharedGetHitPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: ZenLocalGetHits = 0
UATHelper: 打包 (Windows): LogCook: Display: ZenLocalGetTotal= 0
UATHelper: 打包 (Windows): LogCook: Display: ZenLocalGetHitPct= 0.000000
UATHelper: 打包 (Windows): LogCook: Display: ZenRemoteGetHits= 0
UATHelper: 打包 (Windows): LogCook: Display: ZenRemoteGetTotal= 0
UATHelper: 打包 (Windows): LogCook: Display: ZenRemoteGetHitPct= 0.000000
UATHelper: 打包 (Windows): LogCook: Display: CloudGetHits = 0
UATHelper: 打包 (Windows): LogCook: Display: CloudGetTotal = 0
UATHelper: 打包 (Windows): LogCook: Display: CloudGetHitPct = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: LocalLatency = 0.034100
UATHelper: 打包 (Windows): LogCook: Display: LocalReadSpeed =425.858181
UATHelper: 打包 (Windows): LogCook: Display: LocalWriteSpeed = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: SharedLatency = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: SharedReadSpeed = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: SharedWriteSpeed= 0.000000
UATHelper: 打包 (Windows): LogCook: Display: CloudLatency = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: CloudReadSpeed = 0.000000
UATHelper: 打包 (Windows): LogCook: Display: CloudWriteSpeed = 0.000000
UATHelper: 打包 (Windows): LogCook: Display:
UATHelper: 打包 (Windows): LogCook: Display: DDC Resource Stats
UATHelper: 打包 (Windows): LogCook: Display: =======================================================================================================
UATHelper: 打包 (Windows): LogCook: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: 打包 (Windows): LogCook: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: 打包 (Windows): LogCook: Display: Texture 2.50 0.00 0 258.44
UATHelper: 打包 (Windows): LogCook: Display: BulkDataList 0.63 0.00 0 1.78
UATHelper: 打包 (Windows): LogCook: Display: GlobalShader 0.06 0.06 0 89.69
UATHelper: 打包 (Windows): LogCook: Display: MaterialShader 0.06 0.04 0 62.25
UATHelper: 打包 (Windows): LogCook: Display: Audio 0.01 0.00 0 0.55
UATHelper: 打包 (Windows): LogCook: Display: StaticMesh 0.00 0.00 0 1.42
UATHelper: 打包 (Windows): LogCook: Display: NavCollision 0.00 0.00 0 0.04
UATHelper: 打包 (Windows): LogCook: Display: DistanceField 0.00 0.00 0 0.27
UATHelper: 打包 (Windows): LogCook: Display: CardRepresentation 0.00 0.00 0 0.02
UATHelper: 打包 (Windows): LogCook: Display: BodySetup 0.00 0.00 0 0.62
UATHelper: 打包 (Windows): LogCook: Display: BulkDataPayloadId 0.00 0.00 0 0.00
UATHelper: 打包 (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (2051 referencing packages with a total of 9609 unique accesses)
UATHelper: 打包 (Windows): LogInit: Display:
UATHelper: 打包 (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: 打包 (Windows): LogInit: Display: -----------------------------------
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error:
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:\build\++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp] [Line: 404]
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1807dd6f UnrealEditor-BlueprintGraph.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc18001cb9 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc18003e04 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc18003857 UnrealEditor-BlueprintGraph.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc23178094 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1f84b8f7 UnrealEditor-Kismet.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc1f849403 UnrealEditor-Kismet.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a4c1e30 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a788dd2 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a78935b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a7b048e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a9dd3f5 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a77b22e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a7e218b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dffd0 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a7e228e UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dfc34 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a7911b6 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a7c839f UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a7dbb9c UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a78b20b UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a7aae69 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a9dd08d UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a9db918 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2a9dbeb6 UnrealEditor-CoreUObject.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc229a3924 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc229a3b6c UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc229b6712 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc229e2903 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc229e1e97 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc226cfe50 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc2268f323 UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc226adc6f UnrealEditor-UnrealEd.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff74372733f UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff74371cfb6 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff74371d37a UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff743720854 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff743736984 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff743738eb6 UnrealEditor-Cmd.exe!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffd39ce7374 KERNEL32.DLL!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffd3ae5cc91 ntdll.dll!UnknownFunction []
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: 打包 (Windows): LogInit: Display: LogOutputDevice: Warning:
UATHelper: 打包 (Windows): Script Stack (0 frames) :
UATHelper: 打包 (Windows): LogInit: Display:
UATHelper: 打包 (Windows): LogInit: Display: Failure - 74 error(s), 1 warning(s)
UATHelper: 打包 (Windows): LogInit: Display:
UATHelper: 打包 (Windows): Execution of commandlet took: 8.68 seconds
UATHelper: 打包 (Windows): LogShaderCompilers: Display: ================================================
UATHelper: 打包 (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: 打包 (Windows): LogShaderCompilers: Display: RAM used: 240.00 B of 3.20 GiB budget. Usage: 0.00%
UATHelper: 打包 (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
UATHelper: 打包 (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: 打包 (Windows): LogShaderCompilers: Display: ================================================
UATHelper: 打包 (Windows): Took 15.12s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: 打包 (Windows): Cook failed.
UATHelper: 打包 (Windows): (see C:\Users\TiaoSe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_5.3\Log.txt for full exception trace)
UATHelper: 打包 (Windows): AutomationTool executed for 0h 0m 16s
UATHelper: 打包 (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: 打包 (Windows): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure