The game is too dark when playing it on my Android Phone. How to fix it? Please help me I need it for my school project


When packaging the project and played it on my phone the graphics is too dark. Please help.

Hey there @AyanGabryl! Welcome to the community! By too dark, do you mean your entire scene or just the lit objects? How is your lighting set up in scene? It’s likely that your in editor scalability is higher than that of the mobile device so it’s likely cutting back on any post processing effects, extra lighting, etc.

If you’re using the standard skylight and directional light set up you can increase the intensity of your sky light and get an overall lighting increase here.

Same with your directional.

Let me know if you have any questions!

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You can also enable HDR in the project settings under VR options.

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Oh good call thanks @Galvanicus, I often forget as it’s enabled by default frequently.

If Mobile HDR is not enabled in your build now it will have a (usually somewhat minor) performance cost so be aware.

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The performance cost mainly comes from overly used GPUs but if you use HDR, you can enable post-processing and also filtering options for effects.
The proper way to use this is:

  1. Enable HDR
  2. Setup your post process effects and/or your material effects with switches
  3. Allow the player to choose what to enable/disable in the game settings

This way, if they use high-end stuff, no problems!
If they use low-end stuff, they can change it.

Also be aware 5.1 at least had broken specular rendering. If you try Platform Preview with GLES31 on editor and get the same result, you might want to move to 5.2.