Well, I’ve been working on this game for about 8 months but due to a sudden and fatal harddrive failure, i’ve lost all of the progress files. I know, I know, I should’ve backed up. I’ve shed my tears over it. But anyway, thought I’d share some of the production pictures. Hope you enjoy!
The game was to be set at least a decade into the future after some kind of breakdown of mankind. No, the game wasn’t about surviving hoards of zombies, but it was very survival based. There were city streets to explore, every home was explorable including some of the stores and smaller shops. A fully functioning road system (and working cars if you’re able to salvage gasoline) and a very large map to explore. One thing I aimed to get right in this game is true night time darkness. You know when it becomes night in games and you can still see everything? Not in this game. You’re gonna need a flash light or you’re in for a rough ride at night time. You can make any building or shelter you find a semi permanent or permanent base. Your body reacts to the changing weather cycles. If you get an infection, you need to find anti biotics. You cannot sprint around the city all day, you will get tired, slow down and become fatigued. Looking after yourself is extremely important in this game. There was added woodland behind the suburban area that lead out into a more rural farmland area and I had also started on an underground system, shut down rail ways that could be fully explored. Building interiors that I was working on were hospital, library, office block, apartment, hotel and an aquarium. I was still writing the story and objectives for the game and hashing out smaller details. The main enemies in the game are the weather, illness, wild animals, other NPC’s (Or people if playing online) and a very unpredictable environment.
The following pictures are simply development process pictures of a single street leading to the final result. The rest are other pictures I managed to salvage from my email. Feel free to leave feedback. - Steve